
HM has numerous options in it, each to be shown below.

Full overworld editing is supported, which includes enemy editing.

Hyrule Magic goes so far as to have a music editor, which is a really nifty addition. You can create completely new songs, or simply modify old ones.

With the wave editor, you can edit Zelda 3's music samples. Not the easiest thing in the world to use, but it gets the job done.

There is full support for the world map, and it's set up in a similar fasion to the overworld editor. Very easy to use.

With this, you can edit the text for the entire game. It can be easy to get lost this editor, though, since there's so much text. The numbers are simple command codes for things like names, what line in the window the text will be on, etc.

Here's a picture of the simple palette editor. Do I even need to comment on this? Heh. [If I do, then may God help us all...]

This is the dungeon map editor. Easy to use, and pretty self-explanatory.

The name screen editor, again self explanatory.

This, in my opinion, is the coolest feature in Hyrule Magic. It allows you to edit the 3D objects that the game uses: the Triforce and the crystals. It's fairly easy to use, considering what it edits, and is also really fun to play around with, hehe.
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